1D Cellular Automata using AS3
by Ian
After writing the 1d cellular automation engine using pixel bender I was surprised at just how long it takes ShaderJob to execute. The best way to use pixel bender for this purpose would be to solve every generation in the same ShaderJob. This version, however, was written in pure AS3 and is faster than the previous incarnation, but lacks the animation while rendering. Rule 89 is default this time.
